continued... Computer Graphics
World
A work in progress, 'Digging in the Dark' incorporates motion data of Lomask
that was captured during a session at the Los Angeles studio House of Moves
(HOM) using a 24-camera Vicon V-8 mocap system. After cleaning up the data
in HOM's Diva editing software, technical project manager Joshua Ochoa and
technical director Garry Gray applied the motions to a 3D skeleton of a
synthetic dancer that Vargas had created in Alias Systems' Maya. Vargas
then skinned the skeletal model and rigged it with additional controls so
many of the dynamic simulations could be achieved. "In one scene,"
he says, "it appears as if the character is dancing in a particle cloud."
For the most part, the group is using the 3D models—which are projected
onto large background screens—to create an intimacy between the movement
of the dancers and the motion graphics. For example, in the second scene
of the show, titled Majestic Body, Majestic Earth, the performers move slowly
in front of an animated 3D model that's textured with geophysical maps and
data and whose movements parallel those being executed on stage. "We
are relating the body and the movement of the body to the Earth and the
movement of the Earth," Lomask explains, "and describing the body
[through the use of textures] as terrain."
In a different scene, the motion derived from the HOM capture session is
used to illustrate imagery of convection currents (which scientists believe
shift the Earth's magnetic fields). By packaging the imagery and motion
in this way, Capacitor is able to visually represent complex and often abstract
theories and processes addressed in its production. When you add scientific
and technological content into that relationship, says Lomask, the audience
is better able to connect to the "what" and the "why"
of the performance.
According to Vargas, the biggest challenge thus far has been getting the
various tools and technologies to work together. For this project, he had
to incorporate geological tomography data as a set of Cartesian coordinates
within Maya, where he would program a camera to move through the data particle
system and, at times, have a 3D character interact with the information.