continued... Computer Graphics World

Capacitor beta-tested the production this past August, eliciting audience feedback prior to the May 2004 premiere in San Francisco. Like all Capacitor's audiences, this core group does not fit the profile of traditional theater-goers. Rather, the people attending Capacitor's performances are younger on average (in the 20- to 30-year-old range), digitally oriented, and, perhaps most important, interested in alternative events and performances, according to Lomask. The group has a strong following of college students as well.

"While those who like classic arts come to our shows, we have a contingent who would not normally attend a theatrical performance," Lomask says. "This includes people who can be turned off by 'high culture' but can enjoy an alternative experience because it combines the majesty of theater with intriguing, relevant, and entertaining content." In Lomask's opinion, audiences are drawn to Capacitor's shows because they want to experience something that can't be found in film or traditional theatrical performances. "In a world where 'action' means The Terminator, 'ballet' means The Nutcracker, and 'digital' means computer games, how do you come up with a one-word description for a scientific concept based on a fusion performance of dance, martial, acrobatic, aerial, and fire arts, and still translate how much fun and exciting the show is?" she asks. "If we solve that issue, I think it will be easier to interest a broader audience in this unique style of theatrical performance."
(
Karen Moltenbrey)

 

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